Virtual Improv: Game Art Assets

Waiting Room v1

Waiting Room v1

Waiting Room v1

Waiting Room v1

Waiting Room v2

Waiting Room v2 in Unity

POP UP poster

Conference Room v1

Conference Room v1 in Unity

Waiting Room v2

Waiting Room v2

Waiting Room v2

Waiting Room v2

Waiting Room v3

Waiting Room v3

Waiting Room v3

Waiting Room v3

Waiting Room v3

Waiting Room v3

Waiting Room v3

Waiting Room v3

Elevator Environment v1

Elevator Environment v1

Props for characters

Elevator Environment v2 untextured

Elevator Environment v2 untextured

Elevator Environment v2 untextured

Elevator Environment v2 textured

Elevator Environment v2 textured

Elevator Environment v2 textured

Elevator Environment v2 textured

Elevator Environment v2 textured

Elevator Environment v2 textured

Conference Room v2

Conference Room v3

Conference Room v4

Conference Room v4

Conference Room v5

Conference Room v5 in Unity

Description

I was a technical artist for a video game project at Northeastern University, for my Co-Op. We were working with USC on smartbody tecchnology: http://smartbody.ict.usc.edu/ with integration of using Unity and Kinect Microsoft Technology. I was responsible for UV texturing existing environments/props, and ones that I had created as well.

For

Northeastern University: Game Design Department